Local or Global View = / Numpad or View > Local View or Global View.
Blender Wiki
Oct 29, 2009
Oct 28, 2009
Axis Lock
When moving (G), rotating (R) or scaling (S) hit X/Y/Z to lock specific axis.
Pressing Shift + X will exclude X and will move/rotate/scale on Y and Z axis.
Blender Wiki
Pressing Shift + X will exclude X and will move/rotate/scale on Y and Z axis.
Blender Wiki
Center Cursor and View All
Center Cursor and View All = Shift + C or View > Aligin View > Center Cursor and View All.
Center View to Cursor = C or View > Aligin View > Center View to Cursor.
Center View to Cursor = C or View > Aligin View > Center View to Cursor.
Labels:
Center Cursor and View All,
Center View to Cursor,
Cursor,
Fit,
View All,
Viewport
Viewport Shading
Viewport Shading = Z, Shift + Z and Alt + Z or header icon.
* Z = Wireframe/Solid
* Shift + Z = Wireframe/Shaded
* Alt + Z = Wireframe/Textured
* Z = Wireframe/Solid
* Shift + Z = Wireframe/Shaded
* Alt + Z = Wireframe/Textured
Snap
Snap Mode = Shift + Tab or header icon.
* Press Ctrl to snap during transform.
* Snap settings from header.
* Press Ctrl to snap during transform.
* Snap settings from header.
Transform Orientations
Transform Orientations (Local, World, Normal and View)= Alt + Spacebar or header icon.
Loop Cut
Loop Cut = Ctrl + R or Mesh > Edge > Loop Subdivide.
* If you roll mouse wheel before you set edge loop position, you can define how many loops will be applied. Hitting numbers like 4 or 55 will also define loop numbers.
* Pressing S before first click will set Smooth cutting.
* If you set single edge loop, you can slide edge loop after first click. You can also set percentage value between -1 to 1.
* If you roll mouse wheel before you set edge loop position, you can define how many loops will be applied. Hitting numbers like 4 or 55 will also define loop numbers.
* Pressing S before first click will set Smooth cutting.
* If you set single edge loop, you can slide edge loop after first click. You can also set percentage value between -1 to 1.
Loop and Ring Selection
Select Loop (vertex/edge/face) = Alt + LMB (Depending on the configuration) or Select > Edge Loop.
Select Ring (vertex/edge/face) = Alt + Ctrl + LMB (Depending on the configuration) or Select > Edge Ring.
Select Loop and Ring works same way in UV editor also.
Select Ring (vertex/edge/face) = Alt + Ctrl + LMB (Depending on the configuration) or Select > Edge Ring.
Select Loop and Ring works same way in UV editor also.
Proportional editing
Proportional editing = O or Mesh > Proportional editing.
Falloff size up and down = Page Up and Page Down.
Falloff size up and down = Page Up and Page Down.
Join and separate
Join = Select more than one object and Ctrl+J or Object > Join Objects
Separate (edit mode) = Select single face ore more and P or Mesh > Vertices > Separate
Separate (edit mode) = Select single face ore more and P or Mesh > Vertices > Separate
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