Oct 29, 2009

Local and Global View

Local or Global View = / Numpad or View > Local View or Global View.


Blender Wiki

Oct 28, 2009

Axis Lock

When moving (G), rotating (R) or scaling (S) hit X/Y/Z to lock specific axis.

Pressing Shift + X will exclude X and will move/rotate/scale on Y and Z axis.


Blender Wiki

Center Cursor and View All

Center Cursor and View All = Shift + C or View > Aligin View > Center Cursor and View All.
Center View to Cursor = C or View > Aligin View > Center View to Cursor.

Viewport Shading

Viewport Shading = Z, Shift + Z and Alt + Z or header icon.

* Z = Wireframe/Solid
* Shift + Z = Wireframe/Shaded
* Alt + Z = Wireframe/Textured

Snap

Snap Mode = Shift + Tab or header icon.

* Press Ctrl to snap during transform.
* Snap settings from header.

Use 3D Transform Manipulator

Use 3D Transform Manipulator = Ctrl + Spacebar or header icon.

Transform Orientations

Transform Orientations (Local, World, Normal and View)= Alt + Spacebar or header icon.

Loop Cut

Loop Cut = Ctrl + R or Mesh > Edge > Loop Subdivide.

* If you roll mouse wheel before you set edge loop position, you can define how many loops will be applied. Hitting numbers like 4 or 55 will also define loop numbers.
* Pressing S before first click will set Smooth cutting.
* If you set single edge loop, you can slide edge loop after first click. You can also set percentage value between -1 to 1.

Loop and Ring Selection

Select Loop (vertex/edge/face) = Alt + LMB (Depending on the configuration) or Select > Edge Loop.
Select Ring (vertex/edge/face) = Alt + Ctrl + LMB (Depending on the configuration) or Select > Edge Ring.

Select Loop and Ring works same way in UV editor also.

Proportional editing

Proportional editing = O or Mesh > Proportional editing.
Falloff size up and down = Page Up and Page Down.

Unwrap UV

Unwrap = Select faces and U or Mesh > UV Unwrap.

Select All/None

A = Select All/None

Rip

Rip = Select Vertex/Edge/Face and V or Mesh > Vertices > Rip

Align UV

Align X = Select multiple vertices and W > 3 or UV > Wels/Align > Align X
Align Y = Select multiple vertices and W > 4 or UV > Wels/Align > Align X

Join and separate

Join = Select more than one object and Ctrl+J or Object > Join Objects
Separate (edit mode) = Select single face ore more and P or Mesh > Vertices > Separate