Aug 25, 2011

Triggered Rigit Body simulation with Logic

First, make sure you have set Render Engine as Blender Game!

  1. Set object as Rigid Body as normally.
  2. Open Logic Editor.
  3. Add Sensor and set it as "Always".
  4. Add Controller "And".
  5. Add Actuator "Edit Object" and change it as "Dynamics" and Operation as "Suspend Dynamics"
  6. Add another Sensor "Delay". Set Delay value as you wish (If value is 50, Rigid Body simulation starts when time hits 50).
  7. Add Controller "And".
  8. Add Actuator "Edit Object" and change it as "Dynamics" and Operation as "Restore Dynamics"
  9. Finally, connect them together just like on image above.

Dec 13, 2010

temp folder on OSX

  1. Open terminal
  2. Type "cd /tmp" without quotes and enter.
  3. Type "open ./"without quotes and enter.
  4. Finder window will pop up.

Nov 29, 2010

Daily SVN update and building Blender

Simple steps to get Blender updated
  1. Open Terminal
  2. cd blender-build/ -- go to folder blender build
  3. svn update blender -- get update
  4. cd ~ -- go to upper folder
  5. cd blender/ -- go to folder blender
  6. python scons/scons.py -j 4 -- run pyhton and use 4 threads

Setting up your own Blender build environment, look this Blender cookie tutorial!

Nov 25, 2010

Vray and Blender Color Management


Without turning Color Management off you might get washed out renders. To avoid that problem, you have to turn off Blender's Color Management...


  1. Set renderer as Blender Render
  2. Under Render panel, Shading, turn off Color Management
  3. Change renderer to Vray

Thanks for NiZu

Nov 23, 2010

Composite tips

  • Select multiple nodes and hit F to connect nodes automatically (based on best guess).
  • Ctrl+LMB drag to cut node connections.

Quick Viewer Node (composite)

You don't have to make Viewer Node for every node you want to view. Just make one and Shift+Ctrl+LMB a node you want to view and that's it!

Rendering Depth pass/ Mist pass

  1. Set layers you want to render.
  2. Turn off all lights.
  3. Turn off AO.
  4. From Render Shading, turn off Tex, Shad, SSS, EnvMap and Ray Tracing (will speed up render).
  5. Select camera and go to settings.
  6. Under Display, turn on Mist.
  7. Go to World tab.
  8. Check Mist on and setup as you need.
  9. Drop intensity to 0.
  10. Change World horizon color to pure white (or what ever you want).