- Set object as Rigid Body as normally.
- Open Logic Editor.
- Add Sensor and set it as "Always".
- Add Controller "And".
- Add Actuator "Edit Object" and change it as "Dynamics" and Operation as "Suspend Dynamics"
- Add another Sensor "Delay". Set Delay value as you wish (If value is 50, Rigid Body simulation starts when time hits 50).
- Add Controller "And".
- Add Actuator "Edit Object" and change it as "Dynamics" and Operation as "Restore Dynamics"
- Finally, connect them together just like on image above.
Aug 25, 2011
Triggered Rigit Body simulation with Logic
First, make sure you have set Render Engine as Blender Game!
Labels:
Acuator,
Blender Game,
Controller,
Delay,
Logic,
Rigid Body,
Sensor,
Simulation,
Trigger
Dec 13, 2010
temp folder on OSX
- Open terminal
- Type "cd /tmp" without quotes and enter.
- Type "open ./"without quotes and enter.
- Finder window will pop up.
Nov 29, 2010
Daily SVN update and building Blender
Simple steps to get Blender updated
- Open Terminal
- cd blender-build/ -- go to folder blender build
- svn update blender -- get update
- cd ~ -- go to upper folder
- cd blender/ -- go to folder blender
- python scons/scons.py -j 4 -- run pyhton and use 4 threads
Setting up your own Blender build environment, look this Blender cookie tutorial!
Nov 25, 2010
Vray and Blender Color Management
Without turning Color Management off you might get washed out renders. To avoid that problem, you have to turn off Blender's Color Management...
- Set renderer as Blender Render
- Under Render panel, Shading, turn off Color Management
- Change renderer to Vray
Thanks for NiZu
Nov 23, 2010
Composite tips
- Select multiple nodes and hit F to connect nodes automatically (based on best guess).
- Ctrl+LMB drag to cut node connections.
Quick Viewer Node (composite)
You don't have to make Viewer Node for every node you want to view. Just make one and Shift+Ctrl+LMB a node you want to view and that's it!
Rendering Depth pass/ Mist pass
- Set layers you want to render.
- Turn off all lights.
- Turn off AO.
- From Render Shading, turn off Tex, Shad, SSS, EnvMap and Ray Tracing (will speed up render).
- Select camera and go to settings.
- Under Display, turn on Mist.
- Go to World tab.
- Check Mist on and setup as you need.
- Drop intensity to 0.
- Change World horizon color to pure white (or what ever you want).
Nov 19, 2010
How to install *.exe with OSX terminal (Vray for Maya Demo)
Vray as example:
- Downlaod the vray_demo_150SP1_maya2011_leopard_x64.rar file on the Desktop (or what ever is most current version, note 64bit version will not show Vray render window when rendering!!! If you want to see it, pick 32bit version)
- Double click to unrar/unzip
- Open a terminal (Go>Utilities>Terminal)
- Type "chmod +x " (notice after x is space) and drag the file "vray_demo_150SP1_maya2011_leopard_x64.exe" file form the desktop in the Terminal (the command should look like: chmod +x /Users/username/Desktop/vray_demo_150SP1_maya2011_leopard_x64.exe) press enter.
- Then type "sudo " (notice after sudo is space) and drag the file "vray_demo_150SP1_maya2011_leopard_x64.exe" again (the command should look like: sudo /Users/username/Desktop/vray_demo_150SP1_maya2011_leopard_x64.exe) press enter.
- Follow the instructions of the installer
- It will ask do you want to install Vray for Maya + Standalone or only standalone. Pick standalone only.
Reser transform
In Pose mode, select object you wan to reset and:
- Alt+G to reset position
- Alt+R to reset rotation
- Alt+S to reset scale
Armature symmetry mirror
Before you mirror, make sure you have renamed all bones like "upperArm_L" so there is _L or _R suffix.
- Select bones you want to mirror.
- Shift+D to duplicate.
- RMB or Esc to drop selection so you wont move by accident.
- Hit "." to set mirror center to 3D cursor (if 3D cursor is not on origo, hit Shift+C to reset).
- Scale nevative X, so type S-1X and enter.
- Go to Armature menu (mirrored bones still selected) and Flip names.
- Select non mirrored side of bones and Ctrl+R to mirror correct roll.
- RMB and drop tool.
Tip: Remember to turn on X-Axis Mirror from Armature Options under Armature Tools (T on 3D view).
May 12, 2010
Quad poly cube (ZBrush)
- Select the Cube3D
- Set Tool>Unified Skin>Resolution to 16 (with 8 as ZBrush doc suggests I get bad cube).
- Set Smt to 0 (to activate cubical skinning).
- Press the Make Unified Skin button. This creates a new model in the Tool palette called Skin_Cube3DCopy1.
- Draw the new cube on the canvas and activate the Polyframe view. As you can see, it is now a polymesh object and the poles are gone. The only catch is that it has too many polygons.
- Press Tool>Geometry>Reconstruct Subdiv. This will add a new subdivision level to the cube below the current level. Press the Lower Res button to go to that level. The cube now has half the number of polygons, and the Reconstruct Subdiv button is once again available.
- Repeat the previous step a few more times until you're left with a cube made up of one polygon on each side.
- We no longer need the higher subdivision levels, so delete them by pressing Del Higher.
Original tutorial at www.pixologic.com/docs/
May 11, 2010
May 9, 2010
Mar 22, 2010
Mar 15, 2010
Quick assign Subsurf
Ctrl+1 = Subsurf level 1
Ctrl+2 = Subsurf level 2
Ctrl+3 = Subsurf level 3
Ctrl+4 = Subsurf level 4
Ctrl+5 = Subsurf level 5
Ctrl+0 = Subsurf level 0
Ctrl+2 = Subsurf level 2
Ctrl+3 = Subsurf level 3
Ctrl+4 = Subsurf level 4
Ctrl+5 = Subsurf level 5
Ctrl+0 = Subsurf level 0
Make links... (subsurf)
1. Edit Subsurf value of master object.
2. Select target object/s and then select master object.
3. Ctrl+L and modifier.
4. Now all selected objects have same Subsurf value.
2. Select target object/s and then select master object.
3. Ctrl+L and modifier.
4. Now all selected objects have same Subsurf value.
Feb 15, 2010
Temp file location
Windows Vista = Users\Username\AppData\Local\Temp
Mac OS X = Go to folder (Shift Cmd+G) and write /tmp
Inside temp folder you can find:
Quit file = Always made when you quit Blender
lastsavedname = Last saved file
Mac OS X = Go to folder (Shift Cmd+G) and write /tmp
Inside temp folder you can find:
Quit file = Always made when you quit Blender
lastsavedname = Last saved file
Feb 8, 2010
Feb 6, 2010
Rip UV vertex
Disable (rip vertex so shared vertex can be moved) = Shift+C
Shared location (default) = Alt+C
or from dropdown list
Shared location (default) = Alt+C
or from dropdown list
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