Aug 25, 2011

Triggered Rigit Body simulation with Logic

First, make sure you have set Render Engine as Blender Game!

  1. Set object as Rigid Body as normally.
  2. Open Logic Editor.
  3. Add Sensor and set it as "Always".
  4. Add Controller "And".
  5. Add Actuator "Edit Object" and change it as "Dynamics" and Operation as "Suspend Dynamics"
  6. Add another Sensor "Delay". Set Delay value as you wish (If value is 50, Rigid Body simulation starts when time hits 50).
  7. Add Controller "And".
  8. Add Actuator "Edit Object" and change it as "Dynamics" and Operation as "Restore Dynamics"
  9. Finally, connect them together just like on image above.

Dec 13, 2010

temp folder on OSX

  1. Open terminal
  2. Type "cd /tmp" without quotes and enter.
  3. Type "open ./"without quotes and enter.
  4. Finder window will pop up.

Nov 29, 2010

Daily SVN update and building Blender

Simple steps to get Blender updated
  1. Open Terminal
  2. cd blender-build/ -- go to folder blender build
  3. svn update blender -- get update
  4. cd ~ -- go to upper folder
  5. cd blender/ -- go to folder blender
  6. python scons/scons.py -j 4 -- run pyhton and use 4 threads

Setting up your own Blender build environment, look this Blender cookie tutorial!

Nov 25, 2010

Vray and Blender Color Management


Without turning Color Management off you might get washed out renders. To avoid that problem, you have to turn off Blender's Color Management...


  1. Set renderer as Blender Render
  2. Under Render panel, Shading, turn off Color Management
  3. Change renderer to Vray

Thanks for NiZu

Nov 23, 2010

Composite tips

  • Select multiple nodes and hit F to connect nodes automatically (based on best guess).
  • Ctrl+LMB drag to cut node connections.

Quick Viewer Node (composite)

You don't have to make Viewer Node for every node you want to view. Just make one and Shift+Ctrl+LMB a node you want to view and that's it!

Rendering Depth pass/ Mist pass

  1. Set layers you want to render.
  2. Turn off all lights.
  3. Turn off AO.
  4. From Render Shading, turn off Tex, Shad, SSS, EnvMap and Ray Tracing (will speed up render).
  5. Select camera and go to settings.
  6. Under Display, turn on Mist.
  7. Go to World tab.
  8. Check Mist on and setup as you need.
  9. Drop intensity to 0.
  10. Change World horizon color to pure white (or what ever you want).

Nov 19, 2010

How to install *.exe with OSX terminal (Vray for Maya Demo)

Vray as example:

  1. Downlaod the vray_demo_150SP1_maya2011_leopard_x64.rar file on the Desktop (or what ever is most current version, note 64bit version will not show Vray render window when rendering!!! If you want to see it, pick 32bit version)
  2. Double click to unrar/unzip
  3. Open a terminal (Go>Utilities>Terminal)
  4. Type "chmod +x " (notice after x is space) and drag the file "vray_demo_150SP1_maya2011_leopard_x64.exe" file form the desktop in the Terminal (the command should look like: chmod +x /Users/username/Desktop/vray_demo_150SP1_maya2011_leopard_x64.exe) press enter.
  5. Then type "sudo " (notice after sudo is space) and drag the file "vray_demo_150SP1_maya2011_leopard_x64.exe" again (the command should look like: sudo /Users/username/Desktop/vray_demo_150SP1_maya2011_leopard_x64.exe) press enter.
  6. Follow the instructions of the installer
  7. It will ask do you want to install Vray for Maya + Standalone or only standalone. Pick standalone only.

Reser transform

In Pose mode, select object you wan to reset and:
  • Alt+G to reset position
  • Alt+R to reset rotation
  • Alt+S to reset scale

Armature symmetry mirror

Before you mirror, make sure you have renamed all bones like "upperArm_L" so there is _L or _R suffix.

  1. Select bones you want to mirror.
  2. Shift+D to duplicate.
  3. RMB or Esc to drop selection so you wont move by accident.
  4. Hit "." to set mirror center to 3D cursor (if 3D cursor is not on origo, hit Shift+C to reset).
  5. Scale nevative X, so type S-1X and enter.
  6. Go to Armature menu (mirrored bones still selected) and Flip names.
  7. Select non mirrored side of bones and Ctrl+R to mirror correct roll.
  8. RMB and drop tool.
Tip: Remember to turn on X-Axis Mirror from Armature Options under Armature Tools (T on 3D view).

May 12, 2010

Quad poly cube (ZBrush)

  1. Select the Cube3D
  2. Set Tool>Unified Skin>Resolution to 16 (with 8 as ZBrush doc suggests I get bad cube).
  3. Set Smt to 0 (to activate cubical skinning).
  4. Press the Make Unified Skin button. This creates a new model in the Tool palette called Skin_Cube3DCopy1.
  5. Draw the new cube on the canvas and activate the Polyframe view. As you can see, it is now a polymesh object and the poles are gone. The only catch is that it has too many polygons.
  6. Press Tool>Geometry>Reconstruct Subdiv. This will add a new subdivision level to the cube below the current level. Press the Lower Res button to go to that level. The cube now has half the number of polygons, and the Reconstruct Subdiv button is once again available.
  7. Repeat the previous step a few more times until you're left with a cube made up of one polygon on each side.
  8. We no longer need the higher subdivision levels, so delete them by pressing Del Higher.


Original tutorial at www.pixologic.com/docs/

May 11, 2010

Rename

Outliner
Ctrl+LMB select object name = Rename

3D View (Properties panel)
Item text area

May 9, 2010

Cut (Sequence)

K = Cut at current frame

(with Blender 2.49b Shift + K = Soft Cut at current frame)

Mar 22, 2010

Single window

Shift + Space / Ctrl + Up arrow = Maximize single window

Mar 15, 2010

Quick assign Subsurf

Ctrl+1 = Subsurf level 1
Ctrl+2 = Subsurf level 2
Ctrl+3 = Subsurf level 3
Ctrl+4 = Subsurf level 4
Ctrl+5 = Subsurf level 5

Ctrl+0 = Subsurf level 0

Make links... (subsurf)

1. Edit Subsurf value of master object.
2. Select target object/s and then select master object.
3. Ctrl+L and modifier.
4. Now all selected objects have same Subsurf value.

Feb 15, 2010

Append or Link

File > Append or Link...

Link = XRef
Append = Merge

Temp file location

Windows Vista = Users\Username\AppData\Local\Temp
Mac OS X = Go to folder (Shift Cmd+G) and write /tmp


Inside temp folder you can find:

Quit file = Always made when you quit Blender
lastsavedname = Last saved file

Feb 8, 2010

Timeline range

Set timeline range = Go to frame you want to set as S(start) or E(end).

Feb 6, 2010

Rip UV vertex

Disable (rip vertex so shared vertex can be moved) = Shift+C
Shared location (default) = Alt+C

or from dropdown list